]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
keyboard: Correctly compare cursor rect to keyboard rect
authorJonas Dreßler <verdre@v0yd.nl>
Sat, 20 Feb 2021 12:58:39 +0000 (13:58 +0100)
committerMarge Bot <marge-bot@gnome.org>
Sat, 13 Mar 2021 18:28:15 +0000 (18:28 +0000)
The logic that decides whether we should shift the window up when the
cursor rectangle overlaps with the keyboard rectangle doesn't work
properly right now, we want it to work like this:

- If the currently focused window is shifted up, keep it shifted up
until the cursor rect no longer overlaps the keyboard rect. To do that
comparison correctly, we need to adjust for the height the cursor rect
is shifted up by (keyboardHeight) and temporarily shift it down again.

- If the currently focused is not shifted up, we want to shift it up as
soon as the focus rect overlaps the keyboard rect. If that's not the
case, want still want to call _setFocusWindow(null) in order to shift
the previously focused window back down.

This fixes two issues: 1) We're currently shifting windows back down at
the wrong position of the cursor (that is y < keyboardHeight). 2) We're
not shifting down previously focused windows when focusing a different
window with the new focus in a specific region (y >= keyboardHeight &&
y + h < monitor.y + monitor.height - keyboardHeight).

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1760>

js/ui/keyboard.js

index ce4f11fab42623a1b3664fdc5bb57fd95f61ce62..7452feaac54e5b485daa88e6fcdfd27976ca6a1a 100644 (file)
@@ -2014,11 +2014,19 @@ var Keyboard = GObject.registerClass({
         let monitor = Main.layoutManager.keyboardMonitor;
 
         if (window && monitor) {
-            let keyboardHeight = Main.layoutManager.keyboardBox.height;
+            const keyboardHeight = Main.layoutManager.keyboardBox.height;
+            const keyboardY1 = (monitor.y + monitor.height) - keyboardHeight;
 
-            if (y + h >= monitor.y + monitor.height - keyboardHeight)
+            if (this._focusWindow === window) {
+                if (y + h + keyboardHeight < keyboardY1)
+                    this._setFocusWindow(null);
+
+                return;
+            }
+
+            if (y + h >= keyboardY1)
                 this._setFocusWindow(window);
-            else if (y < keyboardHeight)
+            else
                 this._setFocusWindow(null);
         } else {
             this._setFocusWindow(null);